The flare impacts are dynamic in the way they work so when the effect stacks for instance in a clean saber swing through a model, the effect will be large and explosive, but a nick will be a tiny flicker etc. The saber blades in this game are already quite similar to Ep III so i tried to add as much detail to the textures as i could to make it more then just another shaped white line mod, and spent a lot of time trying to get the trails matched up with the curved arc and thickness. It was initially for a request but ended up taking awhile due to trying to once and for all perfect the recreation of the very distinct saber flare effects from Episode III that i could never get right in my earlier modding attempts. I had finished this one so long ago before i stopped playing/modding. Note: you must enter one of the above names when spawning your npc. Grievoustwosaber grievouselectrostaff grievousfoursaber Here are the npc model names for this model. Next type "helpusobi 1".hit enter (cheats are now on).next type "npc spawn (the npc's name)" Example: npc spawn grievousfoursaber. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. In order to use NPC's you will need to activate cheats here's how you do it. Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base" Place Grievous.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder". Mars Marshall, NeoMarz1, RJW_ca, George Lucas, Disney and Darth Dizzy
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